

Quick & Easy to Use Single-Piece (Fully Integrated) 3D Print STL Dungeon Tiles for Your Tabletop!
INSTADUNGEON™
DO YOU LOVE 3D DUNGEONS, BUT STRUGGLE TO MAKE TIME TO BUILD THEM?
If you're like us, you love a good, highly detailed 3D dungeon for your tabletop games—but you don't have the time it takes to build every single room and corridor from the pieces you've 3D printed collected.
You want dungeon tiles you can grab out of a box, place on your table and be ready for dungeon-delving straight away.
ENTER THE INSTADUNGEON™ SYSTEM
The INSTADUNGEON system allows you to quickly and progressively build your dungeon—even in real-time as you're playing.
Tiles can be quickly combined (with as many other tiles from the INSTADUNGEON series as you own) to create an epic dungeon for your players to explore.
Every detail has been painstakingly worked by our artists, who have also designed the tiles to ensure repetition of patterns are minimized as much as possible on each miniature/model in the INSTADUNGEON series.
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Easy, SINGLE-PIECE STL PRINTING
The INSTADUNGEON system's tiles come as a single piece, so printing is a set-and-forget affair, with no need to construct each tile or glue fiddly pieces into place before you can use them. Once printed, an INSTADUNGEON tile is ready to go.
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SIMPLE PUZZLE-STYLE INTERCONNECTION
The INSTADUNGEON system follows suit with the "puzzle-style" interconnections that board games have used for decades. This allows its tiles to be quickly connected together—and to some extent even connect with tiles from third-party board games.
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FULLY INTEGRATED
Each tile is a single piece of plastic, with all features already part of the tile (fully integrated), so there is no work to do before you can use the tile in your games—just start using it alone or with your other INSTADUNGEON tiles as-is! And being fully integrated, you don't need to worry about losing parts of the tile when storing them away.
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PHYSICALITY IMPACTS GAME PLAY
A third-dimension doesn't just look better than a flat 2D battle map—it provide new opportunities that you can exploit in your game play and storytelling. Miniatures not sitting flush with the ground because of rocks or other debris in the square? Make this a feature of your game play by requiring the character to pass a test of dexterity or suffer a rolled ankle!