VR0GU3 Early Access update v0.6.3 released!

January 25, 2017

Announcing VR0GU3™: Unapologetic Hardcore VR Edition on Steam!

January 6, 2017

STRANGE ALLIES is Players Choice RPG in Best Upcoming Game list on VRDB.com!

January 1, 2017

Proof of Concept Episode launched!

December 7, 2016

You do your best work when things don't go to plan

November 30, 2016

Sneak peek at your ship's Galley and Med Bay

September 1, 2016

Alpha version of your ship's Cargo Bay nearing completion

July 24, 2016

Small update

July 18, 2016

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Recent Posts

Announcing VR0GU3™: Unapologetic Hardcore VR Edition on Steam!

January 6, 2017

Proof of Concept Episode launched!

December 7, 2016

VR0GU3 Early Access update v0.6.3 released!

January 25, 2017

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You do your best work when things don't go to plan

November 30, 2016

So it's been a while since our last post. There are good reasons for that. The Big Dumb Fun Games team took a big hit last month when we lost a long-time team member. After many years serving the the indie trenches, he'd had enough. Gotta respect that, but it was nonetheless a very sad day when he formally moved on.

 

That was a dark day.

 

Around the same time, we realized we'd made a tactical error in our game design when we decided to implement the "walkabout" locomotion system. We tried it. We thought we were onto a winner. Then we stubbed our toes in testing. A lot. A whole lot. Our videos also copped some flak on Reddit for the slow pace of it...and in the end we decided Reddit was right—that locomotion system just wasn't the right path for STRANGE ALLIES.

 

So now we'd taken two serious body-blows in quick succession, and we were looking decidedly worse for wear as a team. But we dug deep. We looked elsewhere. We found ONWARD, and decided it's locomotion system was kinda boss. We tried it in STRANGE ALLIES and we loved it. One problem solved!

 

That just left the gaping hole in our team. But then our game designer came to the party and committed to doubling-up to fill the void left by our lost comrade. He proved his indiedev fu strong in the days that followed, and in just over two weeks produced the kick-ass combat-centric level you see in the new teaser video we just posted on our home page (it's here, if you haven't seen it).

 

As of right now, we have the prelude episode for our STRANGE ALLIES series almost completed end-to-end. A few bugs remain, and a LOT of placeholder art assets, but it's fair to say we are most definitely on a roll, and hopeful of putting it in VR gamers' hands sooner than later.
 

We're back, baby. Stay tuned.

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