The Proof of Concept Episode introduces the game's combat and its interactive storytelling. While relatively brief and self-professed to contain a lot of placeholder assets, it nonetheless provides good insight into what the final game will offer VR gamers.
We decided to start the Proof of Concept Episode at the start of Act 2, mid-way through the episode, and it ends at the completion of that Act, just after you've learned what the real story is and got some idea of how epic the journey is going to be.
The Proof of Concept Episode features two distinct environments. The game starts in a Navy dockyard, and later the action moves onto the ship you're there to steal.
VR gamers wanted Big Dumb Fun Games says it is releasing the STRANGE ALLIES Proof of Concept Episode as a free download in order to gather VR gamer feedback on its gameplay, and on its trackpad walking movement in particular.
We believe we've hit a "sweet spot" with trackpad walking, which allows reasonably quick movement without causing simulator sickness in any of its in-house testers.
Our game designer actually suffers pretty bad simulator sickness, but we seem to have gotten STRANGE ALLIES to a good place with its trackpad walking now, because he's been playing it several times a day recently and it doesn't make him sick at all anymore. Our hope is that means we've hit a sweet spot, but we're not going to know for sure until we put the game out there and gather real-world feedback.
Future vision: be the captain of your own starship! Ultimately, STRANGE ALLIES aims to be much more than this initial Proof of Concept Episode offers VR gamers. The Big Dumb Fun Games team wants to enable you to live the dream of being a Han Solo-like character.
Our mission in life is to make STRANGE ALLIES one of the most immersive VR gaming experiences available. We grew up wanting to be like Han Solo. This game is our chance to finally do that. Hopefully we're not the only ones!
Crowd funding plans We readily admit our ambitions for STRANGE ALLIES are "lofty"—which can generally be translated to "expensive"—and so we've set our sights on launching a crowd funding campaign in the coming weeks, once we've seen what sort of reaction the Proof of Concept receives from the VR gamer community.
There's so much we would love to do with STRANGE ALLIES, and so much we could do, but the reality is we're a small, budget-constrained indie team, and the funds we have available currently can only take us so far, so we're considering running a crowd funding campaign soon. Maybe even before the end of the year, if reaction to the Proof of Concept is good. If we do, and if it's successful, it would enable us to significantly expand what STRANGE ALLIES offers VR gamers, both in terms of more things to do and more story content to enjoy.
We're still mulling our options regarding crowdfunding, though, and no decision has yet been made. Keep an eye on this blog for more on the "Do we or don't we?" crowdfunding question, as well as other navel-gazing activities, in the coming weeks.
I'm busy working on my blog posts. Watch this space!